MAGIC KNIGHT RAYEARTH
STATUS
COMPLETE
VOLUMES
3
RELEASE
February 1, 1995
CHAPTERS
15
DESCRIPTION
Hikaru, Umi, and Fuu, girls from separate schools, find themselves linked together as they fall through the floor during a field trip to the Tokyo Tower. They land in a place called Cephiro, where their will controls what happens. They meet with Guru Clef and find out that they were summoned to save Princess Emeraude who has been imprisoned by High Priest Zagato. They learn magic and acquire weapons on their quest to save Cephiro from the evils of Zagato.
(Source: Anime News Network)
CAST
Hikaru Shidou
Umi Ryuuzaki
Fuu Hououji
Ferio
Mokona
Presea
Clef
Zagato
Caldina
Ascot
Emeraude
Alcyone
Lafarga
CHAPTERS
RELATED TO MAGIC KNIGHT RAYEARTH
REVIEWS
Juliko25
70/100CLAMP's fun fantasy epic that has plenty of twists to go around, though it could afford to slow down a bit.Continue on AniList(This review only applies to the first three volumes, not the later ones that make up Magic Knight Rayearth II. That'll be its own review)
Let's face it: anyone who has even the slightest knowledge of anime has at least heard of CLAMP, or if you don't, you've seen one of their anime/manga without knowing it. They were the queens of manga back in the 90s. They made famous titles like Card Captor Sakura, XxxHolic, Tsubasa Chronicles, X, Angelic Layer, etc. My first manga by them was Wish, and I still own all four volumes to this day. People still love their work even now, though as of late, CLAMP doesn't seem to be as well-loved now as they were during their heyday, what with all the drama regarding Tsubas and the low quality of their newer works, among other things. One of their most well-liked manga is a little title called Magic Knight Rayearth, famous for having three female main characters wielding swords and magic, going to another world, deconstructing the typical "destroy the evil villain and save the princess" tropes in unexpected ways, and just being all-around cool. I've seen the anime version and have read the manga (the first three volumes make up 20 episodes of the anime series, which technically counts as the first season), and...well, to be honest, I feel the anime told the story a little better.
So the premise in and of itself isn't much to write home about. Three middle school girls--Hikaru Shidou, Umi Ryuuzaki, and Fuu Hououji--are suddenly whisked away to the magical land of Cephiro, where one's choices and belief are the strongest power of all. But Cephiro is in a global crisis, as Princess Emeraude's trusted high priest, Zagato, has kidnapped her and whisked her away to his secret lair, and because Princess Emeraude keeps Cephiro alive and thriving with her prayers, he basically is the cause of everything. With the help of some allies, both human and non-human, the three girls are tasked to become the legendary Magic Knights and save Princess Emeraude and Cephiro from certain doom.
I really don't think I need to say much about the artwork that hasn't been said about CLAMP by now. It's freaking beautiful. Everyone's outfits are meticulously detailed, sometimes even excessively so, the battle scenes are full of action that really feel like they come alive, sometimes taking up whole pages, and all of the characters have unique designs that are distinctly their own, so not once do you feel like everyone looks the same. Need I mention the setting and weapon designs as well? You have to admit, CLAMP has a real knack for making their own fantasy worlds and weapons that really look unique. Magical flying fish, fountains that only exist in two dimensions, weapons that evolve when their characters grow up mentally, a princess whose very life is used for making the entire world peaceful and nothing else? You have to admit, those are pretty original, especially for their time period.
Unfortunately, this leads to what I feel is one of the manga's biggest flaws. Since the story only takes up three volumes, it moves at a very fast, breakneck pace that doesn't leave much time for the characters to just sit down, breathe, and learn more about Cephiro, what it's like, its customs, the people living on it, etc. This is one flaw that the anime managed to rectify. Since the first season of the anime consisted of 20 episodes, it had more time to add more episodes that not only expanded on Cephiro and its plight as a whole, but added new situations that really allowed you to relax and get to know the characters and the setting more. The manga doesn't have that luxury, and it's basically just "Learn stuff from Clef, go to the forest, meet Presea, get weapons, fight monsters, go to castle, etc" with nothing in between to even the pace.
The manga's short length and extremely strict but fast pacing also effects the characters as well. Since 98% of the story takes place in Cephiro, we know little to nothing about what the girls are like outside the main story, and they aren't given the opportunity to truly blossom and become fully realized characters. Hikaru is still a happy-go-lucky tomboy who's extremely determined, Umi starts off as an annoying rich girl who complains a lot but then mellows out, Fuu is the smart one, etc. There isn't much else to them. One minor character, Ferio, is the biggest victim of this since he barely gets any plot relevance outside helping the girls out of a forest and fighting off one of Princess Emeraude's brainwashed guards. The anime rectified this by giving him more character, more screentime, and a far more active role in the grand scheme of things, even a fleshed out backstory. On the other hand, I did like some of the details added in the character bios and omake sections, such as Hikaru wanting to be a seeing-eye dog trainer, Umi being good at fencing which helps her grow as a Magic Knight, and Fuu being good with computers, things I really wish had been explored in the manga or even a side-story if CLAMP had the chance to expand on those aspects of them.
So yeah, the manga's not perfect. Nothing is. It could have been so much better if CLAMP made more than just three volumes of it. But for the purpose of not being an edgy killjoy, here's some more positives: the girls themselves are pretty decent characters overall, and they get off to a rough start but gradually become friends and work together, not once falling into the catty girl stereotypes and superficial friendships you see in most trashy teen romcom TV shows nowadays and even back in the 90s. Plus, they use swords and magic! How cool is that?! Also, I absolutely LOVE the twist ending. I won't spoil it for you, but the ending is an absolute masterpiece in that it completely eschews typical "save the princess" cliches and doesn't coddle the reader whatsoever. The anime keeps the twist too, so don't worry about it not being adapted.
Not one of the best mangas ever, but it's still a pretty fun ride if you want something cool to read to kill time.
RoseFaerie
70/100An enjoyable but flawed classic magical girl series from CLAMPContinue on AniListMagic Knight Rayearth is something that I've been curious about since I got into anime and manga. The Magic Knight Rayearth anime was one of the series I wanted to most watch back in middle school (and I still haven't watched it, shame on me). So I was really looking forward to reading it.
And it was an awesome experience! It was a major throwback to my Sailor Moon obsession and my fascination with the concept of magical girls. It just filled me with nostalgia, and I really had fun reading it. I would absolutely read it again.
Magic Knight Rayearth is classic shoujo isekai, beginning when our lovely leads, Hikaru, Umi, and Fuu get transported from their field trip to Tokyo Tower to the magical land of Cephiro. They are the Magic Knights sent to Cephiro to save the Princess Esmeraude.
The girls must acquire magic and various weapons in order to defeat the high priest who's holding the princess captive. The way the story flows is very similar to Sailor Moon in a way.
The thing is, it has a ton of issues, the biggest one being the pacing.
Magic Knight Rayearth is fast paced. The problem is that it's too fast paced. The story moves so fast, it has no room to breath. As a result it's not as fleshed out as I would like. I didn't get a good enough grasp on the world or the characters. We know basically nothing about Cephiro or our antagonists other than the barest minimum.
I feel like the problems would be solved if it were longer. Then we could watch our girls grow and explore their new roles in a more natural way. We could get a better grasp on the world, and it wouldn't feel so rushed. Because it does feel rushed. More volumes could only benefit the story.
Our trio is fun and likeable. Hikaru may be small, but she's cheerful, energetic, and has a love for all living beings. Umi is graceful but hot-tempered. (She kind of reminded me of Rei Hino from Sailor Moon.) And Fuu is smart and caring. (I did find Fuu to be the least defined out of all of them.) There were really cool hints at character growth that showed so much potential, but it was hurt by the pacing.
I found the other characters to be cute, even though almost all of them were relatively one note. It was fun to see a Mokona again, since I loved the two Mokonas who appeared in the xxxHOLiC and Kobato animes. I've always found the chaotic magical girl mascots to be my favorite. I did think Presea showed a lot of potential too.
I'm glad there's a second part because of the series since the way it ended was so intense and interesting. The twist felt satisfying to me and very in tune with the previous CLAMP works that I've read.
Another pro of Magic Knight Rayearth is that it's super kid friendly. I would have given it to my younger siblings or my younger self. Child RoseFaerie would have loved Magic Knight Rayearth.
The series does have a lot of flaws, but it doesn't stop it from being fun. In fact, it makes me want to read more CLAMP works and classic magical girl series. I feel like it's been a while since we've had some hardcore shoujo magical girls (outside of Pretty Cure). If you want some magical girl nostalgia, Magic Knight Rayearth is worth a read despite its' issues.
gamebeginnergirl
100/100An overall classic that brings me back to the anime con viewing rooms of my teens!Continue on AniListWhen it comes to Magic Knight Rayearth I had a very Older Millennial Young American Anime-Obsessed Girl With Unrestricted Internet Access In The 1990s exposure to it, which is to say that I saw images and screenshots and knew about the Saturn game and once I started going to anime conventions in 2000 I watched a huge chunk of the series in a viewing room in what I want to say was 2001 or 2002 from fansubbed VHS. In cons at those days, the viewing rooms operated all throughout the day and night, and when you’re 14 and with the girl who would turn out to be your first kiss and it’s 3am and you stumble into a room to see this kind of art on display, you sit and watch until you can’t stay awake anymore (and then you get woken up by the attendants and go to your room to sleep for about 3 hours—such was the hashtag con life). Brief aside for any folks who weren't con goers or younger folks whose cons may be different now, but there were always volunteer staff positions to monitor the viewing rooms because the viewing rooms were key places for folks without rooms to be able to sleep, and you weren't allowed to sleep outside of one of the hotel rooms!
I will admit here and now that, until finishing reading the manga just now, 20+ years later, I hadn’t completed any Rayearth media of any kind except for the Saturn game. I never finished the show, have never seen the OVA and hadn’t read the manga. I’m glad that’s now changed!
I’m surprised, in hindsight, how short the manga is. I was able to blow through it—it goes by super super quick. Based on my memories of the show and certainly based on how stretched out the game makes it, I was expecting volume upon volume upon volume, but it’s actually really quick and tidy. Probably too quick I would reckon. I found myself really wanting more personal moments and more bonding; I wanted more time to breath. There were moments in the Saturn game that I'm not questioning if they were made just for the game, so I'm really fascinated to get into the anime to be able to see where a lot of the things in the game come from.
I still loved it though—the art speaks for itself. It’s absolutely stunning and flows-plus-angular in that CLAMP way and in that 1990s anime style I just absolutely adore (you dance with who brought ya’, after all). I love the melodrama, I love the fashion, I love the cute asides and the jokes, and I also love the mecha.
I'm a little embarrassed to admit that after all of these years, I didn't know the sort of kinda-sorta "twist", and it would have been a surprise to me when I got to the end of the manga if I hadn't, days earlier, played a Super Robot Wars 30 scenario where the ending played out just as it does here. I thought it was some sort of AU or something! I was stunned!
On the whole, I just love how this brought me back to that viewing room all those years ago. I can’t wait to dig into Rayearth 2 and the OVA next!
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SCORE
- (3.6/5)
MORE INFO
Ended inFebruary 1, 1995
Favorited by 145 Users