KIDOU SENSHI GUNDAM 00
STATUS
COMPLETE
EPISODES
25
RELEASE
March 29, 2008
LENGTH
24 min
DESCRIPTION
It is the year A.D. 2307. Fossil fuels on Earth have been depleted entirely, with mankind turning to the next available power source: solar energy. During this time, 3 orbital elevators with solar power generation systems are built, each under control by the Union (formerly United States of America), the Human Reformist Alliance (Russia, China and India) and the AEU (Europe). However, not all countries are able to enjoy the benefits of this system, leading to widespread resentment and war. Arising out of the conflict, a mysterious non-profit military organization known as Celestial Being appears, dedicated to end all warfare using Mobile Suits called Gundam. This begins the stories of Gundam Meisters (pilots) Setsuna F. Seiei, Lockon Stratos, Allelujah Haptism and Tieria Erde as they are thrown into conflict between the 3 superpowers and the other various factions.
(Source: Anime News Network)
CAST
Setsuna Seiei
Mamoru Miyano
Lockon Stratos
Shinichirou Miki
Tieria Erde
Hiroshi Kamiya
Allelujah Haptism
Hiroyuki Yoshino
Narrator
Tooru Furuya
Haro
Arisa Ogasawara
Graham Aker
Yuuichi Nakamura
Sumeragi Lee Noriega
Youko Honna
Feldt Grace
Ayahi Takagaki
Soma Peries
Arisa Ogasawara
Marina Ismail
Ayumi Tsunematsu
Nena Trinity
Rie Kugimiya
Wang Liu Mei
Kei Shindou
Sergei Smirnov
Unshou Ishizuka
Kati Mannequin
Minami Takayama
Louise Halevy
Chiwa Saitou
Ali Al-Saachez
Keiji Fujiwara
Patrick Colasour
Kenji Hamada
Ribbons Almark
Tooru Furuya
Christina Sierra
Arise Satou
Shirin Bakhtiar
Michiko Neya
Saji Crossroad
Miyu Irino
Lasse Aeon
Hiroki Touchi
Aeolia Schenberg
Chikao Ootsuka
Alejandro Corner
Yasunori Matsumoto
EPISODES
Dubbed
RELATED TO KIDOU SENSHI GUNDAM 00
REVIEWS
CodeBlazeFate
61/100Gundam 00 was a potentially captivating series somewhat squandered by an increasing need for complication and drama.Continue on AniListSometimes you shouldn't complicate simplicity.
Gundam 00 is a peculiar installment in its franchise. Being an introduction into the Gundam franchise for many a fan, myself included, it has arguably become the most popularly viewed entry besides Wing. One could say that the writers looked at Wing and decided to take some of the base elements of it to create their own story that touched on war-related issues of the current times. Then that same person could say that they probably should have followed Wing just a little more loosely given how convoluted and nonsensical circumstances regarding the main group became.
A group known as “Celestial Being” has appeared in the distant future with one simple objective: fight to bring peace and end all war. Many factions across the globe disagree with their objective which seems aggressively contrary to their methods. Four young adult pilots, half of whom have been affected by war, are deployed by Celestial Being to stop disputes with force, relying on what Gundam fans have referred to as the “overkill formula”, in which single machines mow down dozens of mooks at a time. Sounds relatively simple enough as long as the show manages to highlight and keep track of the multiple factions. The idea comes with the potential to explore all sorts of concepts related to war, terrorism, protests, and global violence in ways unique to the timeline, while slowly peeling the layers of each major combatant. To an extent, 00 seems to capitalize on this potential, even showing a more personal example of what happens to civilians caught in the crossfires of battle.
Then we get the robot equivalent to Dragon Ball Z’s Kai-o-ken, an extra private faction that hijacks a poorly explained supercomputer the main protagonists’ faction was using, a council that oversees all of this, even more private investors with their own agendas that get killed off unceremoniously, special particle beams that prevent healing, a myriad of poorly-conceived world-building mechanics that get dropped after what little exploration they had such as the space colonies, a badly done newtype-esque type attribute known as quantum brain-waves, and the knowledge that the series has dropped the ball in making sure we are able to keep up with every private faction. This isn’t even going into the cloning, the innovade/innovator business, Zeta Gundam plagiarism and self-contradictions galore, the increased levels of over-complication in regards to the quantum brain wave mechanic that defines the timeline from the moment one of the main characters gets affected by it as early as episode 3 of season 1, and superpowers that allow communication with the dead, all of which occur in the second season!
I’m sorry, was that overwhelming? Good; now you know what watching the 00 series is like!
One could argue that this series is best enjoyed without attempting to stretch your mental capacity to house all the convoluted nonsense and mental-gymnastics taken by the second half of season 1 onwards. Thanks to the flashy and well-animated mech battles with loads of colorful particles and explosions, and the sexy character designs that pave the way for many moments of casual semi-nudity without the need for fanservice, I’d agree. The designs of each mech are nowhere near as iconic or memorable as those of most other installments, but they do serve their purpose in seeming like the aggressive war machines they are. The music, while certainly not up to Kenji Kawai’s standard, has some decently memorable tracks that do an acceptable job of complimenting the plethora of fights shown throughout. The opening themes also serve well at getting people excited for each episode, as mediocre and often meaningless as each episode may be. They also represent the state of the show in each half, with the first being more simple and about characters getting to know each other and how things are beginning to play out, and the second being more chaotic and more intense in nature, as the action and overall emotional baggage rack up. Sadly, the ending themes, which do follow this, are less enjoyable.
For anyone hoping the characters would provide much of the enjoyment you would likely obtain from the show, just know this won’t likely be the case. The main 4 are mostly simple enough. Allelujah Haptism and Setsuna F Seiei (get used to these kinds of names) had the potential to be the most interesting in the show, given that the former suffers from split-personality disorder and that the latter, who is the main protagonist, is a more reserved and agitated chap who became a child soldier who grew to display trust and touch issues after being betrayed. They only somewhat capitalize on these personal aspects, more so for Allelujah than Setsuna, as the latter is largely Heero Yui from Wing, but with more baggage. Lockon Stratos is the most easy-going and friendly of the bunch, so many will deem him the most likable, even when the chips are down and he gets angry at his comrades or at terrorists. Contrast this with the initially unlikable and ultimately boring Tieria Erde. The rest of the astronomically large cast was largely tolerable, with very few standouts in positive or negative regards. The few exceptions include the fun and determined Graham Acker, the gloriously evil Ali al Saachez --both of whom are Setsuna’s main rivals--, and a painfully disappointing trio that joins the main 4 in the second half. Few are badly written per se, beyond how the script becomes a joke towards the end, but most of the potential many of these characters had is lost, with the second season doing them no favors. You might enjoy the rest of the crew the main protagonists collaborate with, notably the commander, Sumeragi, but getting attached to the wrong crew member may cost you towards the end. They are likely the best characters in the show, given that they allow for some pleasant and even humorous interactions with the main cast and even each other.
Gundam 00 was a potentially captivating series squandered by an unchecked need for complication and drama. As such, its characters feel wasted and its world feels poorly developed and half-baked. You will find fun with the action scenes as well as a few of the side characters and their interactions, but you would want to treat this series as simpler than it actually is, lest you watch it start to be torn apart by the power of expectations and critical thinking. 00 goes downhill from here, so if you wish to start this, just know you’re getting the best of what the timeline has to offer pretty early on.
ChillLaChill
90/100Gundam 00 offers a grounded narrative with real-world themes, unique Mobile Suit designs, but struggles with character.Continue on AniListGundam 00 stands out as one of my favorite Gundam series, not for its visual splendor or Kenji Kawai's soundtrack, but because it offers a low barrier to entry by grounding its story in real-world contexts. It's the layman's Gundam, providing a straightforward entry point for newcomers. Set in the year 2307 AD, Earth's reliance on solar energy has led to the formation of three major powers aimed at tackling global issues. The story kicks off with Celestial Being, an organization wielding powerful Gundams, declaring their intention to end all wars through armed intervention.
What makes Gundam 00 unique is its realistic approach to modern-day issues. Unlike other Gundam series, this one delves into post-9/11 themes, exploring topics like politics, terrorism, child soldiers, and biologically enhanced super soldiers. The series offers a diverse cast that brings various global perspectives, though its execution of these themes can be uneven. Setsuna, the protagonist, struggles with his religious beliefs, creating intriguing scenarios but occasionally coming across as preachy with lines like "There is no God in this world." His claim, "I am a Gundam," may seem overly meta, and there are subtler ways to portray these ideas.
The portrayal of the Middle East power struggle and Celestial Being's role in it is a highlight, but some plotlines feel underdeveloped or unexplored. While Gundam 00 excels in its political themes, its characters sometimes lack depth. Setsuna's tragic backstory overshadows other characters, who often rely on their "coolness" rather than meaningful development. The Gundam Meisters, while ambitious in their goal to "stop all wars," often fall short in personal substance. Their backgrounds—Setsuna's past as a child soldier, Allelujah's traumatic childhood, Lockon's troubled past—are presented more as set dressing than integral parts of their personal journeys.
The series' style is another strong point. Gundam 00 features impressive Mobile Suit designs, with a practical flair that distinguishes itself from the more fantastical elements of the genre. The Tieren's industrial look, for instance, retains the iconic Zaku eye. Although the CGI for space ships isn't groundbreaking, Sunrise deserves credit for their commitment to hand-drawn animation in a genre increasingly dominated by CGI. Additionally, Gundam 00 avoids the overuse of recycled footage, which is a notable improvement over previous series.
Gundam 00 is a series I can rewatch with enjoyment, despite occasional modern anime tropes and conveniences. It might not always achieve its lofty ambitions, but it offers a unique take on the Gundam formula. The show reflects the post-9/11 era with a grounded approach, and while it may not delve deeply into every faction or fully escape the shadow of Universal Century Gundams, it provides a fresh perspective. Critics who dismiss Gundam 00 as merely rehashing Gundam Wing miss the mark; it's a distinct and engaging series that introduces new fans to the franchise effectively. For those new to Gundam or seeking a mech show with a grounded narrative, Gundam 00 is a fantastic starting point that will pique interest in the expansive world of Gundam.
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SCORE
- (3.9/5)
MORE INFO
Ended inMarch 29, 2008
Main Studio Sunrise
Trending Level 1
Favorited by 1,019 Users